Sunday, April 12, 2015

liverpool vs newcastle valencia vs levante

prediksi liverpool vs newcastle

head to head liverpool vs newcastle :
eng pr 01 nov 2014 newcastle 1–0 liverpool
eng pr 11 may 2014 liverpool 2–1 newcastle
eng pr 19 oct 2013 newcastle 2–2 liverpool
eng pr 28 apr 2013 newcastle 0–6 liverpool
eng pr 04 nov 2012 liverpool 1–1 newcastle

lima pertandingan terakhir liverpool :
eng fac 09 apr 2015 blackburn 0–1 liverpool
eng pr 04 apr 2015 arsenal 4–1 liverpool
eng pr 22 mar 2015 liverpool 1–2 manchester united
eng pr 17 mar 2015 swansea city 0–1 liverpool
eng fac 08 mar 2015 liverpool 0–0 blackburn

lima pertandingan terakhir newcastle :
eng pr 05 apr 2015 sunderland 1–0 newcastle
eng pr 21 mar 2015 newcastle 1–2 arsenal
eng pr 15 mar 2015 everton 3–0 newcastle
eng pr 05 mar 2015 newcastle 0–1 manchester united
eng pr 28 feb 2015 newcastle 1–0 aston villa

prediksi valencia vs levante 14 april 2015

head to head valencia vs levante :
23 nov 14 hasil skor akhir levante 2 – 1 valencia (prd)
11 mei 14 hasil skor akhir levante 2 – 0 valencia (prd)
05 jan 14 hasil skor akhir valencia 2 – 0 levante (prd)
03 mar 13 hasil skor akhir valencia 2 – 2 levante (prd)
07 okt 12 hasil skor akhir levante 1 – 0 valencia (prd)

lima pertandingan terakhir valencia :
09 mar 15 hasil skor akhir atlético madrid 1 – 1 valencia (prd)
14 mar 15 hasil skor akhir valencia 2 – 0 deportivo la c… (prd)
21 mar 15 hasil skor akhir elche 0 – 4 valencia (prd)
05 apr 15 hasil skor akhir valencia 0 – 0 villarreal (prd)
10 apr 15 hasil skor akhir athletic club 1 – 1 valencia (prd)

lima pertandingan terakhir levante :
07 mar 15 hasil skor akhir levante 2 – 1 eibar (prd)
16 mar 15 hasil skor akhir real madrid 2 – 0 levante (prd)
22 mar 15 hasil skor akhir levante 0 – 1 celta de vigo (prd)
05 apr 15 hasil skor akhir almería 1 – 4 levante (prd)
08 apr 15 hasil skor akhir levante 1 – 2 sevilla (prd)

Monday, March 10, 2014

California Mission Redesign, Crafting Phase

Ready, Set, Craft! Our week of crafting is upon us and the kids couldn’t be more excited. Armed with their paper plans and knowledge of Minecraft from personal use outside the classroom as well as from the tutorial world, the kids jumped onto the world eager and ready to go Monday morning.


Setting up the server:


During the first session, I had to figure out the best way to teleport the students to each of their plots. We decided to line the kids up in the virtual world and have them one-by-one teleport themselves to their assigned plot. This took a bit of time, but seemed to work out in the end as once the world was saved the kids would always start where they left off. Once they were at their plot, we turned off chat. We had students focus on surveying their land to see what materials they had to build with for about 8 minutes, then they started clearing their area. NOTE: we did not put kids into creative mode until day 3 however retrospectively I would have placed them in creative mode sooner so that they would be able to clear and to build at a faster rate. After this session it is incredibly valuable to reflect on what went well for the students as well as what they need to prioritize during the next session.



On the second one hour session, the students jumped onto the world once it was set up with the direct connect, IP address. Right away they were ready to go with executing their plans. Today, as the teacher, we gifted all students sets of blocks that would benefit them during their mission construction phase (bricks, sandstone, wood planks, tools, torches, etc.) It worked well and the kids were great with coming to ask us when they needed more of a certain time of block. 

While the server worked well yesterday, there were many more issues with it today. Kids would be kicked off the world. However, as long as the teacher is saving it regularly this is not a huge issue, more of an inconvenience. The kids learned that they would just click direct connect again and rejoin as the IP address would be the same as before. Now would be a good time for me to mention that even if the server says it is unable to keep up, it is still working fine. The server software is able to run on unibody Macbooks, so most likely your computer should be able to handle running one world. Plugging directly into an ethernet port helps as well. As does utilizing the network when there is less traffic on it. After this session it is valuable to reflect on the knowledge that we are stronger as a partnership rather than as individuals. Prepping for day three, it is important for student again to figure out what they will be focusing on.


A few key reflections happened after day two. Number 1: it is very key to turn on the feature that allows students to teleport themselves to the surface. Quite often we had students fall into holes and be unable to remove themselves from them. It was very time consuming to teleport yourself to the site teleport station and then teleport the student to you. Number 2: be sure students know how to change the vantage point or point of view, check out how to do that here. Number 3: tomorrow we will be testing using creative mode as the students will have unlimited access to materials which should allow them to build and clear more effectively.


By today students were able to arrive at the lab and join the world straight away. It helped to set the server up prior to their arrival. I placed the IP address on the board and students were able to join and begin playing. Since we were putting them in creative mode today, I did freeze students once they were in the game to explain the reasoning behind changing their player mode. Additionally, I took time to discuss the use of only Minecraft blocks that would be available in the era of Mission building. Students were allowed to use the flying feature as it made their construction much easier. If students were abusing the creative mode privilege then they would be placed into Minecraft EDU mode which you can set on a student to student base. As I walked around observing their interactions and building, I noticed that students were forgetting about vertical scale. The walls they were constructing were only two blocks high thus about 6 feet as we used the scale of one block to 3 feet. We paused and discussed as a group what would be a good base height and decided on the following minimum: one block for the floor, three for the walls, and one for the roof, thus five in total. Today I felt that the kids really took off, they were working and collaborating as well as persevering more than when they started. At the end of this session, a wonderful idea is to have groups of students from different teams meet and share about their missions. This exchange of ideas can help inspire some students who might feel stuck at this point.


On our fourth day of building, students were flying. Today it is helpful to emphasize gaining a perspective view by flying up above the mission. By doing this, students are able to see how their buildings are relating to each other. They can check scale and size as well. At the end of today, have students discuss their priority for building on the last day. What structures do they really want to finish? Note: be careful with students using the spawn eggs to spawn animals. The kids tend to spawn too many and then there is an outbreak of chickens or horses.



Final day. Students continue to build. During the class, have students pause at one point and fly up to take a screenshot of their mission. This way, there is a living record of their work. Most likely after today, students will need more time to build. It was amazing to see what they were able to accomplish in the short time we allotted them. From adding intricate floor patterns to anvil’s in the blacksmith’s workshop, the students worked extremely hard to create a well crafted mission. Most likely the teachers will be continuing to offer students time to build on their missions once a month or so. When the students and teachers feel they have accomplished all they want, then I will assist with helping students create a screencast tour of their mission using Quicktime. There are a few other programs that are recommended as well, however, since we are using Macs, Quicktime will allow us to not install or purchase another program. (Creating a screencast with Quicktime).


Overall, this was a wonderful project. Students learned many skills along the lines of perseverance, resilience, and collaboration. It was great to use a medium through which students felt confident and comfortable. They enjoyed having the opportunity to build missions in Minecraft: “I thought using Minecraft was a great idea because it is fun, a lot of the blocks were used in mission time, and you had the chance to make your imagination come alive,” (4th grade student). Not only was this a fun experience for the students, but they were able to have a more personal connection with the missionaries: “I liked Minecraft Edu because it led us to great challenges that could help us learn how it was in the older days and how challenging it was for the missionaries to build the mission,” (4th grade student).


Gaming offers students and adults new ways to experience the world. Adding a creative layer, Minecraft EDU brought the missions alive for the students in 4th grade. Think about what gaming could offer your students and how the open-ended creativity side could bring some kids to life who would otherwise be lost.

Helpful Documents:

Tuesday, March 4, 2014

California Missions in Minecraft Part 2, Constructing El Camino

While easier than building a real life El Camino Real, crafting the base world for the Minecraft EDU mission project was challenging and rewarding. In a bulleted list, here are my steps, some changes I would make, and some difficulties I ran into:

  • To start I chose to create a randomly generated world. I turned off day and night as well as PVP and fire and TNT.
  • Originally I decided to build the road out of yellow wool, think Wizard of Oz. However, then I realized that some kids could simply destroy my road if they wanted to. So I decided to remove that road I had already crafted and replace it with the red x blocks which would prevent students from destroying it and thus losing their way between mission sites.
  • I created missions sites by using placing a simple sign post with a number to mark their area. Then I switched to a stacked block approach so the tower was more visible. From top to bottom: Number Blocks, Information Block, Type Block, Base purple block.
  • At first, I wanted to make a full day pass in between mission locations to mimic the days journey between missions in California, but I noticed that as I spent time laying the road it would take me too long to construct. Thus I simply made them “generally far” apart. In retrospect, some of the mission plots I made too close together. I would make sure that the sites have ample area so that the students do not intrude on neighboring plots.
  • Some of the sites are placed in heavily forested areas due to the generated world. I am a bit worried about how students will fare in this terrain as well as desert terrain, but I am looking forward to seeing how it pans out.
  • I am wondering if generating a flat world would have been better for the project as a whole. If it were flat, students could focus completely on building rather than clearing their area. Pros for choosing the randomly generated world is that it is more realistic in regards to settling a new land.

Coming up next I’ll discuss using the tutorial to prep students as well as the planning of the mission.

Tuesday, February 18, 2014

California Missions, Redesigned with Minecraft EDU

The Historic El Camino re-envisioned in MinecraftEDU

According to Dr. Mimi Ito of Connected learning, Gaming is the entertainment medium of this generation. By capitalizing upon students’ love of Minecraft, we can engage kids in curriculum in ways that were impossible before. The multiplayer aspects of Minecraft and the creativity it fosters within any type of student, opens the doors to deeper understanding.


A bit of backstory, Minecraft is a popular sandbox game, think virtual legos. It is an amazing learning tool because it allows students to discover, to create, and to imagine in ways that are impossible in a traditional classroom setting. It is amazing to see the creative power that students can unleash in the world of Minecraft.


Sometimes it is hard to know where to begin with a new tool. When I started on my Minecraft journey, the first order of business for me was to play the game with no strings attached, just play, just for me, not for thinking about my educational agenda. Once you are comfortable with the game, it is far easier to dive in and think about the powerful tools that MinecraftEDU has that are specific to assisting teachers in utilizing the game in the classroom.  


The idea of gaming melding with education may seem odd to some, but according to Katie Salen, a game designer, animator, and educator:“Playing video games is a kind of literacy. Not the literacy that helps us read books or write term papers, but the kind of literacy that helps us make or critique the systems we live in…. When we learn to play games with an eye toward uncovering their procedural rhetorics, we learn to ask questions about the models such games present.”


Gaming teaches students skills we want them to have in the real world. It teaches perseverance and risk taking. It allows students to work together to solve problems and to discover solutions. It allows kids to understand how steps of a puzzle fit together to allow a person to reach a goal. All of these skills are essential to real life vocations.


Currently, I am working with grade 4 students on crafting improved missions in Minecraft. The project stemmed from the question: “How might we modernize the California Mission project and focus on student learning?”


Working in the tutorial world in Minecraft EDU


Beginning with a far fetched idea of integrating philosophical questions of colonization on future alien planets (see original assignment), the teachers and I reached a consensus to utilize MinecraftEDU as a way to leverage connected learning in the classroom (see final version).


Connected learning is about the crossroads of interest and education (see a good introductory article on Edudemic, What is Connected Learning? ) In order to capitalize upon student learning, tapping into their interests is an ideal place to start. Thus, Minecraft was a go to platform.


Surveying the classes, (see survey)we found in each room there were several self-proclaimed experts which we realized would make the project both easier and more challenging. As a team, we brainstormed skills we thought would be tested while utilizing the game as a learning platform: risk taking, perseverance, patience, collaboration, and team-work all came up continuously.


Each mission will be designed by two students. They have had the opportunity to work through a Minecraft EDU tutorial world, and are now diving deep into planning out their missions on paper before constructing it in Minecraft. Students must propose the materials that they need to their teachers and justify why they feel they need the items.


We are thrilled about the possibilities of combining gaming and PBL and more.


Minecraft resources as well:



















Can Minecraft be Educational?

Tuesday, December 17, 2013

Tis the Season for Scripts

Time is our most valuable commodity. We often forget that in the push for creative lessons, there is much creativity to be found in efficiency. If we become creative leaves us more valuable time to invest in improving how we teach and how we learn.

After attending Jennie Magiera’s (Teaching like its 2999) Google Scripts session at IntegratED SF, I found myself realizing how many of the actions we do each and every day that could be automated in order to give us time to delve deeper into our passions.

As the district technology coach, I meet with teachers throughout the day. This poses a scheduling nightmare, with long email chains back and forth figuring out times that work for both parties. Therefore, I wanted to automate setting up meetings. My first attempt looked something like this: every time a person wanted to meet with me, I they filled out a form with three possible meetings times.  Then, I would email them back, add the event to my calendar and confirm with them.

As you can see, this was still taking a considerable amount of time even with some automation. So, inspired by Jennie’s session, I created a form, ran Andrew Stillman’s Formmule script on it to create a calendar merge as well as an automated email. I embedded the form into a Google Site with my calendar next to it, set to busy/free view. This way people would be able to look at my calendar to see when I was busy or free, and then fill out the form to set up an appointment with me. Additionally, I wanted the email to cc the principal of the school the teacher selected. However, I didn’t want them to have to type in the principal’s email. Therefore, I learned, through extensive YouTube video watching, how to perform a vLookup function nested in an array function so that it would work in the Google form spreadsheet (check out my how to video!)

Bottom line, it took me a while to automate, but now it works like a dream. My meetings are automatically added to my calendar. Principals are in better communication with their staff so they can follow up with people who have met with me on a variety of topics. Finally,  it is easier for those setting up the meetings because they simply choose a time they’d like to have.

Take a look at the following ideas that came to me as I extrapolated application of scripts in other areas of improving efficiency. Two great sites to check out for scripts are Jay Atwood’s and Andrew Stillman’s:

Administrators scheduling meetings with staff:

Taking this further, I thought about administrators and how they spend a needless amount of time bouncing emails back and forth with teachers to set up meetings. Why not use the format I just talked about for scheduling meetings with staff?

Administrators giving authentic feedback:

Another big issues for administrators is giving authentic and timely feedback to teachers. Many administrators drop by rooms and want a quick and seamless way to provide quality feedback. I worked with an administrator to create a simple form on Google forms linked with autocrat. She and I developed a quick certificate with call out fields that corresponded to the form. Autocrat is able to fill in the fields on the certificate based on the principal’s answers to the form. Then, there is a quick personalized email sent out via autocrat as well as a nifty PDF certificate, the spreadsheet contains the email template and links to certificates.

Signing up for multi use spaces

With many teachers at school sites and quite a few events, scheduling the use of multi use spaces at a campus can be daunting. Rather than good old paper and pencil, by using Formmule, we can do a calendar event merge. Couple that with a Google form where teachers or administrators fill out the date and time while cross checking with the space calendar, and you now have an automated way to take care of scheduling. Formmule will add the event to a shared calendar for that space as well as email the person in charge of managing that space that someone has requested to use it.

Professional Development Choices

Running a professional development session? Need to limit the number of people who can sign up for certain choices? Try using Formranger and a simple script that will allow you to close choices on a form when enough people have signed up.

Document Ownership and Organization

Have kids who accidentally delete items or forget to share them with you? Check out Doctopus which is a virtual copier that allows you to choose who get a copy of a document while keeping you as the owner.

Doctopus add on for inserting rubrics and grading work--Goobric

Working with Doctopus is fun and exciting, but grading is also an important aspect that would be great to add onto this. Goobric works seamlessly with Doctopus as a way to insert a pre-made spreadsheet rubric into a Google Doc.

Grading a form with conditional formatting

Fubaroo is a quick way to grade multiple choice google forms, but another nifty way to grade them as well is with conditional formating. Check out Jennie Magiera’s YouTube video on grading forms with simple color rules.

Monday, December 2, 2013

Mission Project Revised


Source: Creative Commons, Flickr, Ken Lund
Any person who has grown up in California, remembers the sugar cube mission project in 4th grade. Now, it might have been made of some other substance, but for the most part the project was always similar. Visit a mission, take some pictures, create a diagram, discuss the history, etc. Many kids today are moving through the same motions even though technology allows us to do so much more.

Today, we can simply type into a browser the name of a mission and we are given all the historical facts we'd ever need to know. I challenge you then, what is the purpose of recreating a mission if we can simply look up the facts? We need students to be applying knowledge and facts to something new. We need kids to be building missions on Mars. Read on to see my redesigned mission project:

Mission to …


Urgent message * Urgent Message * Urgent Message


Dear capable cadet,


If you choose to read on, then you are bound to and you solemnly swear to dedicate your entire brain, effort, and philosophy to an unforeseen challenge that will take you on a journey, that is unknown to any 4th grader to ever have walked the planet.


It is a period of exploration, of settlements, and of uncharted corners of the universe. The Wyosnick Enterprise is planning multiple explorations to settle and to convert others to the pillars of philosophy that we stand by. It is a challenge that needs capable minds to undertake it.


Below, are the chronicles of the missions. Choose wisely and report back to base as you progress throughout your journey. You will be tested and tried. You must be resilient. You must be strong.


Your mission is to determine where you would place a mission in the present time or in the future. Should you choose to take on this task, you must look to the history of our ancestors to determine what qualifications a mission needs, why missions were built, why or why not a mission should be build, the purpose they serve, etc. History shapes the present and determines the future. Apply your knowledge of the past and decide the most ideal location for a mission.


You must establish its design, create a model, write up a proposal based on historical facts, and analyze the word mission. Why am I sending you on a mission to build a mission?


Most of all you must be ready to justify your location and to justify the building of your mission in the first place. Think about the ethical implications of building missions and what that means for the indigenous people as well as those who are settling and exploring that universe.


Mission Checklist:


  • Analysis of the word mission as a noun and a verb
  • Historical research of missions in general
  • Historical research of a specific mission as an influence on your task
  • Location of present or future mission
  • Plan of present or future mission
  • User profile of mission goers, workers etc. displayed as a social media (Facebook, Instagram, etc.)
  • Diagram of present or future mission
  • Explanation of historical influences in paper or video or podcast form
  • Ethical debate on validity of missions, stance explained.
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